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Wesnoth Units database

Knight Errant

(image)

Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equiped with the best armor available to the Eltirean people.

Avansati unitatea
Advances to: Knight of the Sun
Cost: 14
HP: 36
Movement: 5
XP: 27
Level: 1
Alignment: lawful
IDKnight Errant
Abilities:
(image)hammer
impact
9 - 2
corp la corp
rezistenta atacatorului vs
lama10%
foc-10%
impact20%
foc10%
aur10%
la distanta-10%
TerrainMovement CostDefense
Cave-100%
Cave Wall-100%
Chasm-100%
Deep Water-100%
Forest-100%
Grassland-100%
Hills-100%
Mountains-100%
Mushroom Grove-100%
Sand-100%
Shallow Water-100%
Snow-100%
Swamp-100%
Village-100%